Tritton has become a prolific brand in the gaming audio business, and their partnership with Ubisoft’s upcoming Ghost Recon: Future Soldier has given birth to a 7.1 Surround Sound headset, that is based on the new version of the Tritton AX 720 headset. If you’ve read our review for the Tritton AX 720 headset, you’ll have found that this version supported 5.1 virtual surround at one point. The new and updated version supports 7.1 surround sound, but you can expect essentially the same hardware, except with the Ghost Recon branding placed on it. Now, as the game, Ghost Recon: Future Soldier, is yet to be released, this headset has been tested using other games.
The Ghost Recon headset comes with all the connections and wires that you’ll need for use with the Xbox 360 or the PS3, but this review mainly focuses on the use of the headset with the PlayStation 3. There also seem to be wires that would allow you to connect this headset up to a PC and Mac, but as this hasn’t been tested, I can’t confirm how well this works. You’ll also get a couple of extra ear cups and an extra piece of padding for the top section if you want to switch them out at some point, and as always, you get a detachable, but fairly sturdy microphone, which can be useful during multiplayer gaming.
In terms of hardware quality, this headset is still one of the best headsets available. The headset itself is very sturdy, and the braided cabling helps the wires from getting damaged too easily. There are some big upgrades from the older AX 720 in pretty much all areas, apart from the shape and form of the actual headset. There is a new, decoder box that is much simpler to use and stylistically, it looks a lot more appealing than the older one. There’s only a few buttons you can use on the front of the box, and the connection from the headset to the box is much more secure than the previous PS/2-like connector.
The inline remote has changed slightly, but again, this is also more simplified. You can mute the microphone, and change the volume for the game and SVM. With SVM, or Selective Voice Monitoring, you can choose to hear yourself when speaking into the microphone. This is very useful, because it allows you to test whether the microphone is switched on, but also to make sure you aren’t shouting into it unnecessarily. As we all know, the person who is screaming at us through an online game is usually muted instantly, and you don’t want that in a game that requires team-based cooperation such as Ghost Recon.
Pages: 1 2